![]() ![]() Our Windows.Forms implementation uses Carbon, and as such, it would not work with a 64-bit Mono.The 64 bit support has a few limitations today which is why we have not entirely switched to it: In the future we will ship both mono and mono64 binaries for our users. Support for 64-bit VMs as of Mono 2.10 is only available if you build Mono from source code and install your own copy of the VM. The Mono packages published on this web site provide a 32-bit Mono VM. You will have a choice of GUI toolkits for building your application, from pure cross platform, to Mac-specific using MonoMac. Most users would be using the MonoDevelop IDE to create their projects. To build applications you can use “mcs”, to run then you can use mono.įrom a Terminal shell, you can try it out: $ vi hello.cs Using Mono on MacOS XĪt this point, you must use Mono from the command line, the usual set of commands that are available on other ports of Mono are available. Our packages currently require Mono OSX 10.7 or better, for older versions, you will need to build from source code. These will have to be compiled from source. The MacOS X Mono package does not include Gtk#, XSP or mod_mono. If you’d like to access the mono manpages you’ll have to add /Library/Frameworks/amework/Versions/Current/man to your manpath. Symlinks are created for the executables in /usr/bin. This package installs as a framework to /Library/Framework (the same way the Java packages are installed). SDK: C#, Visual Basic compilers, assemblers and tools.Note: the MonoMac GUI toolkit for native OSX GUI development is currently a separate download.GUI Toolkits: Windows.Forms and Gtk# for OSX.If you plan on developing applications with Mono, we suggest that you also install the MonoDevelop IDE after you install Mono. Run it and follow the instructions there, you can either get a basic runtime, or a complete runtime plus a software development kit. Visit the download page to find the latest MacOS X package. You can use Mono either as a runtime to run existing application, or as an SDK to develop new applications with Mono. Read the description on MonoMac for more information on how to get started. If you are interested in creating native GUI applications, use the MonoMac bindings and our MonoDevelop add-in. Read below for the options available for GUI application development. You can use Mono on OSX to build server, console and GUI applications. ![]() That was yesterday.īut today again when I checked for updates to VS for Mac, it is downloading the old versions of Mono and may have some explanation.Mono supports Mac OS X version 10.7 (Lion) and later. ![]() I said Yes to both the prompts and I am able to happily connect to Mac. After updating the VS for Mac, for the last two updates, I was being asked by the Mac Connector on Windows whether to install the latest version of the Mono and then the required version of Xamarin.iOS. Unfortunately, it appears that the VS for Mac is not installing the latest versions of Xamarin Mono and Xamarin.iOS versions. When you are connecting from VS on Win10, are you not asked whether to install the latest Mono version? What do I need to do to bring the 2 platforms in sync? Is forcing a Mono downgrade from VS on Windows my only option? After 6 months of development, this is the first time the 2 platforms have been out of sync for a (very understandable) few days at a time. The stack on both workstations is completely up to date: Would you like us to install Mono '6.6.0.155' for you? This will overwrite any existing Mono installation on your Mac." "The Mono version installed on Mac may not be compatible with this version of Visual Studio. Truly, in such an otherwise polished rig, this is an awful, vexing and uninformative error statement: For two weeks I have been unable to connect Visual Studio on Windows 10 to the Mac Mini I use for development. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |